

:\ģ.) Extract: Ultimately, I seem to run into the same problem here as I do with negative inflate. It would be really nice if Zbrush had some way of measuring wall thicknesss. The problem there is that with complex models, there could be hundreds of thousands of points where the thickness falls below 3mm and I couldn’t possibly find them all by hand. For this model I want a nice inform 3mm thickness.Ģ.) Negative inflate: Duplicate model, negative inflate, smooth, bridge brush between the inside and outside walls, BAM! Except that this method creates A LOT of intersecting geometry and I have no choice but to go in and correct it by hand. However, this does not work on more complex models because details offset with shrinkage and you end up with non-uniform thickness, holes, messy geometry, and intersections. Here are the problems that arise from the various methods of hollowing:ġ.) Dynamesh: One can easily hollow simpler models out by using what essentially amounts to a subtractive boolean with a negative mesh.

The methods I know of for hollowing out complex models frequently result in some rather irritating issues.

There are MANY ways to hollow out simple models but for more complex models, things become more difficult. However, there is one extremely vexing problem I frequently encounter -hollowing out very complex models such as this: Between Blender, Photoshop, Zbrush, Netfabb and like TWENTY THOUSAND other programs, there is no shortage of tools at my disposal to aid in efficiently putting out good, printable 3D models. One of the things I do as an artist is make models for 3D printing. I am in a bit of a conundrum and I’m not very far off from pulling my hair out.
